Blue Porsche vehicle crossing a concrete bridge through a surreal landscape with pink cloud formations against red rock formations, showcasing automotive visualization in dreamlike environments Apr 25 2025 · 0 comments · ·

Surreal Automotive Landscapes: Look Development R&D

Bridge to the Ethereal: Automotive Look Development

This research and development project explored new visual approaches for premium automotive visualization, focusing on creating surreal environments that complement sophisticated vehicle design. The technical R&D concentrated on solving integration challenges between photorealistic automotive rendering and stylized, impossible landscapes.

My process involved experimental compositing techniques that maintain material authenticity while placing the vehicle within dreamlike contexts. The development included extensive testing of lighting scenarios—from golden desert backlighting to dramatic red accents—establishing a consistent technical framework while allowing for environmental variation.

Development Process

This series documents the iterative development of environmental elements and lighting scenarios. Each image represents a key milestone in creating the surreal automotive landscapes, focusing on the interaction between precision engineering and fantastical surroundings.

Technical Visualization

These Unreal Engine wireframe renderings document the technical implementation behind the surreal landscapes. Each visualization demonstrates specific challenges in material integration, lighting systems, and environmental design that were solved during development to create coherent interactions between the vehicle and its fantastical surroundings.

👥 CLIENT:
NSYNK – https://www.nsynk.de
Project completed as contracted technical visualization work

A person standing on a mountain peak surrounded by a glowing circular light effect against a misty purple mountain backdrop Jun 07 2023 · 0 comments · ·

Emerald Hazel Wood 🌳💎🐿️

Technical Features

  • ✦ Nanite-powered environments
  • ✦ Dynamic lighting system
  • ✦ Advanced character animations
  • ✦ Real-time weather effects

Blend Celtic mythology with contemporary storytelling through Unreal Engine 5’s latest rendering capabilities.

🌈 Psychedelic Rapture

Immerse yourself in the transcendent journey of “Psychedelic Rapture”
as it takes you on a sonic exploration of mind-bending beats and ethereal melodies.
This captivating soundtrack seamlessly blends psychedelic trance with ambient sounds,
creating a euphoric experience that will elevate your senses and transport you to another realm.

A 3D rendered sculpture of an abstract animal figure in a virtual environment created in Unreal Engine 5. May 20 2023 · 0 comments · ·

Virtual Environments in Unreal Engine 5

Virtual Environments in Unreal Engine 5
4th Semester UE Introduction – FH Bielefeld 2022

This student semester project focuses on the creation of immersive, interactive, and engaging virtual environments. It serves as a demonstration of various tools available in Unreal Engine 5, showcasing the utilization of Lumen, World Building, lighting, Materials, and Blueprints.

Key Features:

Lumen: Enhanced visual realism with dynamic global illumination
World Building: Construction of detailed and expansive virtual worlds
Advanced Lighting: Creating depth and atmosphere
Materials: Achieving lifelike textures and reflections
Blueprints: Implementing interactive elements and gameplay mechanics

Through this project, we showcase the potential of Unreal Engine 5 in creating virtual environments that captivate users and push the boundaries of realism.

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More In-game Stills

Screenshot of a real-time games showreel featuring various interactive and immersive games rendered in Unreal Engine Mar 14 2023 · 0 comments · ·

Real-time showreel 2023

My real-time showreel, created by Limbicnation, is a captivating display of interactive and immersive content rendered in Unreal Engine.
This showcase highlights my best work utilizing Unreal Engine technology.

 

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art-station-cover Feb 03 2023 · 0 comments · ·

Quantum Passage

Step into the future with “Quantum Passage”, a sci-fi animated short that brings to life a world of adventure and possibility. Utilizing the latest technology from Unreal Engine 5, “Quantum Passage” offers a visual feast for sci-fi fans, set against a backdrop of stunning graphics and captivating storytelling. Get ready to explore the frontiers of imagination and join me on this intergalactic journey.

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Feature Retune 2019 rect2 Dec 03 2019 · 0 comments · ·

RETUNE_2019_MONOMANGO

For the Retune Studio Visit i developed a VR experience for the Oculus Quest.
We explored the VR space on the Quest, as a result, we came up with a simple idea of interaction.
by exploring space, color and sound in an abstract environment, we have managed to create a lo fi but engaging experience.
Personally I think the VR has the potential to dissolve borders between art, games, technology and experience.

Credits:

Creative director: Lois Kainhuber
Art and Code: Gero Doll
Graphic design / Art direction: Julia Parchimowicz

Feature VirualForest square Jan 11 2019 · 1 comment · ·

Virtual Forest | VR experience

UPDATE

 

Designed to inform & influence Finnish policy makers, the “Virtual Forest” explores how current Forestry Management strategies are contributing towards climate breakdown. The 6 minute experience, led by the voice of Timo Vesala – Professor of Meteorology at the University of Helsinki, guides users through a hyper-real forest environment, combining verified science, creativity and domestic politics in one powerful story

I was commissioned by Neeeu Spaces GmbH as an Environment and 3D Artist.

“Virtual Forest” wurde entwickelt, im Bezug auf den Klimawandel und Globalen CO2 Ausstoß, um finnische politische Entscheidungsträger zu informieren und zu beeinflussen. Die 6-minütige Erfahrung, angeführt von der Stimme von Timo Vesala – Professor für Meteorologie an der Universität Helsinki, führt die Nutzer durch eine hyperreale Waldumgebung, die geprüfte Wissenschaft, Kreativität und Innenpolitik in einer kraftvollen Geschichte vereint.

Ich wurde im Auftrag von Neeeu Spaces GmbH Als 3D-Künstler angestellt und war verantwortlich für die Umsetzung der Umgebung in VR.

 

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170628 Hell Master Gif Aug 24 2017 · 0 comments · ·

DJ HELL & MONOMANGO | VR-EXHIBITION

For this project my role was to create an entirely real time VR experience in Unity 3D. The viewer is centered and experiencing an ever evolving environment – contemplating changes, physically and digitally.

CREDITS:

Concept: Lois Kainhuber, Tim Stolzenburg, Olivier Fröhlich, Veith Michel

Spatial Planning and Development: Tim Stolzenburg

Art Direction: Lois Kainhuber

Creative Producer: Veith Michel

Motion Design: Nino Matthei, Jan Weber

Unity coding and design: Gero Doll

Compositing: Kevin Müller

Sound Design: Olivier Fröhlich

Live Visuals: Jan Weber

Film Shooting “Anything, Anytime”

Director: Lois Kainhuber

1st AD: Veith Michel

360° DOP: Kevin Müller

Choreography: Jakob Yaw

Dancer: Jakob Yaw, Joy Alpuerto Ritter, Georgina Leo Melody

Hair, Make-up & Styling: Akira Knightley

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