Blue Porsche vehicle crossing a concrete bridge through a surreal landscape with pink cloud formations against red rock formations, showcasing automotive visualization in dreamlike environments Apr 25 2025 · 0 comments · ·

Surreal Automotive Landscapes: Look Development R&D

Bridge to the Ethereal: Automotive Look Development

This research and development project explored new visual approaches for premium automotive visualization, focusing on creating surreal environments that complement sophisticated vehicle design. The technical R&D concentrated on solving integration challenges between photorealistic automotive rendering and stylized, impossible landscapes.

My process involved experimental compositing techniques that maintain material authenticity while placing the vehicle within dreamlike contexts. The development included extensive testing of lighting scenarios—from golden desert backlighting to dramatic red accents—establishing a consistent technical framework while allowing for environmental variation.

Development Process

This series documents the iterative development of environmental elements and lighting scenarios. Each image represents a key milestone in creating the surreal automotive landscapes, focusing on the interaction between precision engineering and fantastical surroundings.

Technical Visualization

These Unreal Engine wireframe renderings document the technical implementation behind the surreal landscapes. Each visualization demonstrates specific challenges in material integration, lighting systems, and environmental design that were solved during development to create coherent interactions between the vehicle and its fantastical surroundings.

👥 CLIENT:
NSYNK – https://www.nsynk.de
Project completed as contracted technical visualization work

Jul 10 2020 · 0 comments · ·

COVIDNINETEEN

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“The Altering of Reality” and CovidMasks

Masks and machines are older than we think. There is a specific obscurity about them. Mythologically the fascination of a mask has accompanied humanity since the dawn of Time. Neolithic stone age masks date back to 9000 years! The film CovidMasks depicts a psychotic state of a perception through an unaffected being. The point of view determines the absurdity of a deprecated perception as a collective whole. “The collective” whole’s delusion of reality would define this specific state of perception more precisely. Something as powerful as a mask and a machine combined however, could trigger an even more futuristic concept of the fusion of man and machine. This video clearly depicts a dystopian outcome of a “cyborg human” fully dominated by the machine entity. The AI Fusion – Quantum – Computer!

 
The moral of the story is that in a future where masks hide emotions, we lose a crucial anchor for evaluating and perceiving characters. This lack of veracity is a cognitive violation, altering and corrupting our sense of reality. As a result, this could lead to a complete loss of empathy on both sides of the character dynamic – that is, if machines ever reach the intelligence required to become sentient. However, for this to happen, the host (the biological agent) would need to merge with and ultimately gain control over the carbon-based and organic life forms.
VULCAN Feature 4 Mar 28 2019 · 0 comments · ·

VULCAN | FUTURE PAST

Director / Animator: Gero Doll
Music & Sound design: Olivier Girardot
Mastering: Jan Driver

(excerpt)

The film addresses the vast amount of negative impact in a society, based on capital and greed.The emphasis is on the reckless approach of capital corporations towards the environment, aiming to maximize profits. It is clear that constant growth is linked with imminent and predictable collapse, which in turn contributes to an ongoing circle of destruction and reconstruction.. [/su_highlight]

 

In this scenario of climate war and the collapse of societies, a fictional Cyborg character witnesses these events which are linked to the reckless power of greed for oil and other natural resources. This in results in large scale conflict and world war, also involving nuclear weapons in the end.[/su_highlight]

In return, the living planet counteracts with extreme weather and natural disasters, like volcanic eruptions, earthquakes, hurricanes, tornadoes, drought and many unforeseen consequences. The film does not convey a particular story. Nor is it directly linked to reality. But the style and the images are projected in a coherent order, to evoke a notion of a cyber dystopian future staged in a Sci-Fi scene with a ticking time bomb until doomsday. A collapse / apocalypse humans could have avoided, but history has proven them wrong. A metaphorical nightmare, into the abyss of dark forces at work, which are hauntingly real in the world’s current state.[/su_highlight]

Some might argue that conspiracies are necessary to bring about change for the better. In its core, the film mostly addresses the concerning components of the destruction of the environment and civilisation in the 21st century: Nuclear war, followed by climate change and other disruptive modern technology, which the governments implement and use on societies. There are many more and this film was made merely from a subjective standpoint. A future that nobody would want to live in, even though these are only computer graphics and can be viewed from a “safe distance”. This is a relatively new medium and art form, more relevant in today’s societies and art galleries than ever before. The film acts as a subliminal warning. It’s for the character in the film to decide on how to start acting, or to re-live the nightmare over and over again.

 

#SKETCHES

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http://limbicnation.tumblr.com/post/183764492252/rclock

 

 

THANK YOU

HumanEye FeatureImage 2 Jan 14 2017 · 2 comments · ·

HUMAN EYE

HUMAN EYE
A brief reflection and retrospect of all internal notions, nightmares and dreams. A complex mixture of the human psyche and how this relates to the natural processing of information.
Superstition and Magic. The Occult. How people around the world and especially in Africa relate to this old and malicious superstition throughout human history. Death is the indirect inverse of war. The film reveals the subconscious of an eminent struggle, of life and death. It reveals a metaphysical world of fractured memories, dreams hidden deep from what our senses can perceive. The film reveals the metaphysical world, which is believed to directly or indirectly affect reality, (or that what is perceived to be “real” and perceived by the human eye. The eye, as the viewer of all things, plays an important part in the film. It is the foreseer, much like the mind’s eye which overlooks all “inner” events. The eye in the film represents a more universal observer. A mystical being of such, not to be confused with any ideological or religious concepts or purpose. Nature is radical, shows no mercy and acts out of pure necessity! Its origin is uncertain but it has been around since the dawn of what humans call the dawn of time. The eye is the scavenger of the soul, it takes in whatever visible light frequencies are allowed in it’s scope of observation. In the film the viewer explores the possibility of cultural and social elements focusing on oblivious societies. It might not be of importance to the so called first world countries. For example, ethical and social principles which were brought to Africa by the Europeans. Africans living under the foundation of the western Biblical establishment, without realizing what they were confronted with. The film depicts a turning point of what happens to societies, or undermines to a certain extent what remains “unseen” to the mind’s eye, when dominating religious organizations form a so called “dictatorship of thought” or a “dictatorship of belief” dictating what is to be understood by religious indoctrination. On unconscious or psychological levels, we remain at the mercy of our imagination. Thus leaving the mind vulnerable to other states of consciousness and thereby also making it vulnerable to ideology.

 

 

 

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Feature FutureBirds square v2 Mar 23 2015 · 0 comments · ·

FUTUREBIRDS

FUTUREBIRDS is a fast moving film about controversial and future predictions on our environment and species. The specific ideology reflected in this film is not linked to any direct events, but rather is the sum of realities perceived by an infected bird.

Short interpretation by Beck Chung of “FUTUREBIRDS” on Creators project.

Concept / Animation / Art direction – Gero Doll

Music & Sounddesign Olivier Girardot

More info here on Future Apocalypse: Inside Gero Doll’s Sci-Fi Short ‘FUTUREBIRDS’

 

visuals @_limbicnation_
music @yuuutaendo

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FUTURE FICTION merchandise available, including art prints, t-shirts and more t-shirts.

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Zfish ZCopter VENUSANGELO Truth_v2 Truth Tree Shellfish SEESEETV RockPalmBush_v2 PileOfShit PepsiCanCola MoneyMoneyMoney McShell LookTurn Inverse IC_v2 HumanButt HappyClimateChange_V3 HappyClimateChange_V2 HappyClimateChange FUTUREBIRDS FutureBird_Virus FuctionUpdate FatFace_v2 EternalMoodVase DramaticTree_001 DogDuckyBark CuteBubble_BG CuteBubble CrabCoke ConciousHead COLALOOKTURN Caffeine ActuallyStupidV3 ActuallyStupidV2 ActuallyStupid

Feature AT square Oct 26 2014 · 2 comments · ·

Advanced Truth

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Advanced truth – Synopsis Advanced Truth is a Film depicting “The Nature of Things” – visualizing the subconscious world of imagination, meta imagery and using this “unpredictability” and “accidents” as a metaphor for the internet. Things that seem unreal and utterly uncanny. However, resonating with many of us by stimulating the limbic system of ancient fears and emotions of the “human animal”. This imagination is revealed by the possibility of today’s revolutionizing computer technology and software. More important, is the Code the, “Driving Force” behind these software. Maybe a sort of universal code if you will… This “code” was also used in a metaphorical sense in the film, by triggering an capturing generative motion. The main concept behind the film “Advanced Truth” is to use the 3D environment of an application and to film the animated objects and events as in real life, as though we would experience them in virtual reality. Let’s see what the future brings and how this new technology and Advanced Truth will hopefully affect the consciousness of future humans in a positive way.

 

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Some Models by David Oreilly http://www.davidoreilly.com/ and Vince Mckelvie http://vincemckelvie.tumblr.com/ (however heavily manipulated by Gero Doll)

 

Feature HHS square Oct 25 2014 · 0 comments · ·

Heand(H)andSoul – A subconscious experience of relevant inner events.

The neurological alignment of the subconscious mind.

This is a work in Progress of a film and an interactive experience that will reflect notions of the current state of a human being. It is also a speculation on fragments on the nature of birth and death. It is a journey into exploring the subconscious mind in particular and the profound link between dreams and the waking state.

The film, as the interactive experience, also reflects human conflicts with its roots in personal and partner relations. Furthermore the experience also reveals core motives and interpretations of today’s global conflicts and challenges humans have, when facing the environment, other nations and religions.

The “Headhand” will be a central element in the film as in the interactive experience. Depicting the correlation to what the Head (in this case the mind) and the Hand (the Tool executing the task) are capable of doing. War, for example, is the most definite proof in this case, however there is little to be done about it, since the hand is ultimately the slave of the head and will obey the orders dictated by the dominating head – the ego and beyond.

Dreams might play a “key role” in understanding and revealing the relationship of dreams to the waking state.

Love, for example, might appear as the strongest bond between cells. This becomes questioned as the character reveals inner fears, which result in troubled emotions towards the other, also largely dictated by dreams and subconscious events. This might sound like a frantic statement of a somewhat deluded character, but it is highly linked to the limbic system – (also known as the emotional centre of the human brain) which motivates these reactions from an ancient point of view. This is how I think dreams in particular might play a “key role” in understanding the relationship of the “dream state” to reality or more so to the “waking state”. In this sense dreams can manipulate the approach on perception and ultimately on reality too, which could also give us access on predicting certain notions of the future.

If a person is aware of the current state of consciousness and that of the dream, he or she is more likely to understand the profound link between dreams and reality.

Most of the time we are not conscious of our actions, as at night our minds become like radars and receive vast amounts of information transformed and interpreted by our minds into what we call dreams. This information is merely reflected in the video and interactive experience as in any art form I guess. However, this essay is not based on any scientific proof, besides a mere reflection and notion on a concept of what art is capable of revealing in the 21st century using new media art technology.

 

The Unity webplayer plug-in is needed for this experience, which you can get here

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For the full experience and Alpha test click here

 

 

Posters can be bought  ~ here ~

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THANK YOU !

Feature Buzzard StaffPick Feb 07 2014 · 0 comments · ·

Buzzard

Buzzard Synopsis

Buzzard is an short Character Driven Animation, inspired by Video Game Characters.
The Main Character “Buzzard” runs through an chaotic Landscape, accompanied by bizarre and mostly ugly stupid characters. ENJOY 😀

Visuals: Gero Doll
Music: Olivier Girardot
Some Original 3D models from EXTW by David Oreilly. davidoreilly.com/downloads/ Altered and remixed by Gero Doll.

MotionThumbnails LR Gif Nov 06 2012 · 0 comments · ·

Logan’s Run

 

Logan’s Run (making of the Art) from Gero Doll on Vimeo.

 

 

Produced at Coworking Space @ hirschen.de
THANKS!

Synopsis.

Logan’s Run is a Short experimental Music Animation I created in the past 3 Months.
Initially the Idea was to create a film, depicting a Character that was lost in it’s own subconsciousness.

Story:

The Main Character Logan, walks with handicapped motion in a lonely surreal environment, as she battles to survive…
Non the less, this does not keep her from going on.

Suddenly, strange creatures with jagged heads and marshmallow body’s creep up on her.
At the same time crippled and manipulated spring heads attached to melting bodies go crazy.

Robot like machines driving in circles and bumping into each other– A hallucinatory trip loaded with unexpected character animation.

Suddenly at the end the “floating Clown”, peacefully and cheerfully floating through the calm thin breeze, interrupts the chaos.
However, the floating clown shows negative effects of consumerism thus he is surrounded by orbiting junk.

MotionThumbnails Tokolosh Gif1 Nov 02 2012 · 0 comments · ·

Tokolosh

A story concerning pollution and the recklessness towards the environment. This film forms part of my diploma thesis.

Pollution is a growing global issue, but its devastating effects often go unnoticed. This thought-provoking film, as part of my diploma thesis, dives deep into the consequences of human recklessness towards our environment. It sheds light on the alarming levels of pollution we face today and the urgent need for change.

Through compelling visuals and storytelling, this film aims to raise awareness about the environmental damage caused by our everyday actions and the responsibility we all share in reversing this trend. Join me in exploring the harsh reality of pollution and the future we risk if we don’t take immediate action.

Key Highlights:

  • A narrative-driven exploration of pollution’s impact on the planet
  • Insights into human recklessness and environmental degradation
  • Part of a diploma thesis focused on raising environmental awareness

Watch the full film and take the first step towards a more sustainable world!

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