“The Altering of Reality” and CovidMasks
Masks and machines are older than we think. There is a specific obscurity about them. Mythologically the fascination of a mask has accompanied humanity since the dawn of Time. Neolithic stone age masks date back to 9000 years! The film CovidMasks depicts a psychotic state of a perception through an unaffected being. The point of view determines the absurdity of a deprecated perception as a collective whole. “The collective” whole’s delusion of reality would define this specific state of perception more precisely. Something as powerful as a mask and a machine combined however, could trigger an even more futuristic concept of the fusion of man and machine. This video clearly depicts a dystopian outcome of a “cyborg human” fully dominated by the machine entity. The AI Fusion – Quantum – Computer!
In a future, where the mask does not reveal or permit emotion, it would hide a significant anchor reference of how the character is perceived and of how it is being evaluated. Veracity lacks! On a cognitive scale this would be a violation, the alteration and corruption of reality! In consequence, this possible outcome would result in the complete loss of empathy in either side of the character, that is to say, if machines will ever reach the intelligence of becoming sentient! For this to happen, the host in this case the “biological agent” would require “the carbon based and organic life forms” to merge with and to ultimately gain complete control over it!
Director / Animator: Gero Doll
Music & Sound design: Olivier Girardot
Mastering: Jan Driver
The film addresses the vast amount of negative impact in a society, based on capital and greed.The emphasis is on the reckless approach of capital corporations towards the environment, aiming to maximize profits. It is clear that constant growth is linked with imminent and predictable collapse, which in turn contributes to an ongoing circle of destruction and reconstruction.. [/su_highlight]
In this scenario of climate war and the collapse of societies, a fictional Cyborg character witnesses these events which are linked to the reckless power of greed for oil and other natural resources. This in results in large scale conflict and world war, also involving nuclear weapons in the end.[/su_highlight]
In return, the living planet counteracts with extreme weather and natural disasters, like volcanic eruptions, earthquakes, hurricanes, tornadoes, drought and many unforeseen consequences. The film does not convey a particular story. Nor is it directly linked to reality. But the style and the images are projected in a coherent order, to evoke a notion of a cyber dystopian future staged in a Sci-Fi scene with a ticking time bomb until doomsday. A collapse / apocalypse humans could have avoided, but history has proven them wrong. A metaphorical nightmare, into the abyss of dark forces at work, which are hauntingly real in the world’s current state.[/su_highlight]
Some might argue that conspiracies are necessary to bring about change for the better. In its core, the film mostly addresses the concerning components of the destruction of the environment and civilisation in the 21st century: Nuclear war, followed by climate change and other disruptive modern technology, which the governments implement and use on societies. There are many more and this film was made merely from a subjective standpoint. A future that nobody would want to live in, even though these are only computer graphics and can be viewed from a “safe distance”. This is a relatively new medium and art form, more relevant in today’s societies and art galleries than ever before. The film acts as a subliminal warning. It’s for the character in the film to decide on how to start acting, or to re-live the nightmare over and over again.
FUTUREBIRDS is a fast moving film about controversial and future predictions on our environment and species. The specific ideology reflected in this film is not linked to any direct events, but rather is the sum of realities perceived by an infected bird.
Short interpretation by Beck Chung of “FUTUREBIRDS” on Creators project.
Concept / Animation / Art direction – Gero Doll
Music & Sounddesign Olivier Girardot
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Buzzard is an short Character Driven Animation, inspired by Video Game Characters.
The Main Character “Buzzard” runs through an chaotic Landscape, accompanied by bizarre and mostly ugly stupid characters. ENJOY 😀
Visuals: Gero Doll
Music: Olivier Girardot
Some Original 3D models from EXTW by David Oreilly. davidoreilly.com/downloads/ Altered and remixed by Gero Doll.
Produced at Coworking Space @ hirschen.de
Logan’s Run is a Short experimental Music Animation I created in the past 3 Months.
Initially the Idea was to create a film, depicting a Character that was lost in it’s own subconsciousness.
The Main Character Logan, walks with handicapped motion in a lonely surreal environment, as she battles to survive…
Non the less, this does not keep her from going on.
Suddenly, strange creatures with jagged heads and marshmallow body’s creep up on her.
At the same time crippled and manipulated spring heads attached to melting bodies go crazy.
Robot like machines driving in circles and bumping into each other– A hallucinatory trip loaded with unexpected character animation.
Suddenly at the end the “floating Clown”, peacefully and cheerfully floating through the calm thin breeze, interrupts the chaos.
However, the floating clown shows negative effects of consumerism thus he is surrounded by orbiting junk.
Everything is a Short Animation Inspired by the Track “Fok” from Olafur Arnalds.
The computerized voice of a child reminded me of some distant childhood memory concerning the
fear of death and drenched my soul in sadness.
However this Video depicts a rather optimistic view on life. It is rather an Imaginative thing.