This is a short video that shows how to create videos with generative AI models in a relatively short time. It’s about heaven and hell. Demonic energies appear to be emanating from where they reside from within the earth. Evil shall be vanquished for eternity!
Thanks to jpsaiart for providing information to the prompts! I have slightly modified them.
I have tried to clone my voice to add the speech to the video, however it still does sound a robotic. 🙂
I am running Disco Diffusion Model locally, with an Nvidia RTX 3090Ti Graphics card.
For those how are interested I might try to do a tutorial on that.
The Artwork is by Gero Doll | Limbicnation
Heaven and Hell (Part 2)
Artist: Jeremy Blake
YouTube Audio Library licence
It is early days, but could these new digital assets be a subject of a brighter future? The question is, what value do these digital assets hold?
I might argue that it is the imminent signature and transaction linked into one gigantic network that evaluates and stores data of the specific value at the given time..
Link to cryptoart
“Illusion”, was an experimentation and metaphor to depict digital currencies like Bitcoin (BTC) And Ethereum (ETH) linked with machine learning.
In this surreal film, I would like to show the potential of digital assets and machine learning algorithms to generate unique digital items (NFT) NFT’s might change the digital art market and are already doing so,
by kickstarting it into wider range of acceptance as a true artform. As we know, the machine needs to be programmed in the very first stages. The initiator has the script to direct the machine.
From that point onwards, every other step is based on the algorithm. Each prediction is based on a previous assumption. This makes the process volatile and this is the case with Crypto Assets as well.How knows what the outcome will be? It is a building site if you will and it will be determined by the community, or by the people at large. Cryptoart has proven to be a true store of value in terms of digital art and paths the way towards a new digital economy in the artworld!
For this project my role was to create an entirely real time VR experience in Unity 3D. The viewer is centered and experiencing an ever evolving environment – contemplating changes, physically and digitally.
Concept: Lois Kainhuber, Tim Stolzenburg, Olivier Fröhlich, Veith Michel Spatial Planning and Development: Tim Stolzenburg Art Direction: Lois Kainhuber Creative Producer: Veith Michel Motion Design: Nino Matthei, Jan Weber Unity coding and design: Gero Doll Compositing: Kevin Müller Sound Design: Olivier Fröhlich Live Visuals: Jan Weber Film Shooting “Anything, Anytime” Director: Lois Kainhuber 1st AD: Veith Michel 360° DOP: Kevin Müller Choreography: Jakob Yaw Dancer: Jakob Yaw, Joy Alpuerto Ritter, Georgina Leo Melody Hair, Make-up & Styling: Akira Knightley
A brief reflection and retrospect of all internal notions, nightmares and dreams. A complex mixture of the human psyche and how this relates to the natural processing of information.
Superstition and Magic. The Occult. How people around the world and especially in Africa relate to this old and malicious superstition throughout human history. Death is the indirect inverse of war. The film reveals the subconscious of an eminent struggle, of life and death. It reveals a metaphysical world of fractured memories, dreams hidden deep from what our senses can perceive. The film reveals the metaphysical world, which is believed to directly or indirectly affect reality, (or that what is perceived to be “real” and perceived by the human eye. The eye, as the viewer of all things, plays an important part in the film. It is the foreseer, much like the mind’s eye which overlooks all “inner” events. The eye in the film represents a more universal observer. A mystical being of such, not to be confused with any ideological or religious concepts or purpose. Nature is radical, shows no mercy and acts out of pure necessity! Its origin is uncertain but it has been around since the dawn of what humans call the dawn of time. The eye is the scavenger of the soul, it takes in whatever visible light frequencies are allowed in it’s scope of observation. In the film the viewer explores the possibility of cultural and social elements focusing on oblivious societies. It might not be of importance to the so called first world countries. For example, ethical and social principles which were brought to Africa by the Europeans. Africans living under the foundation of the western Biblical establishment, without realizing what they were confronted with. The film depicts a turning point of what happens to societies, or undermines to a certain extent what remains “unseen” to the mind’s eye, when dominating religious organizations form a so called “dictatorship of thought” or a “dictatorship of belief” dictating what is to be understood by religious indoctrination. On unconscious or psychological levels, we remain at the mercy of our imagination. Thus leaving the mind vulnerable to other states of consciousness and thereby also making it vulnerable to ideology.